About

I'm Joseph Lee, a Film and Visual Media student at Carnegie Mellon University (class of 2029) with intended minors in Game Design, Human-Computer Interaction, and Artificial Intelligence.

I make games and films, and I usually do several jobs on each one: programming, art, level design, writing, editing, and sometimes the music. I build games in Unity with C#, and my 3D work goes from ZBrush to Maya to Substance 3D Painter. On the film side I write, shoot, and edit shorts, and I edit The Mellon Life podcast in DaVinci Resolve and Final Cut Pro X.

Before CMU I founded the Video Game Development Club at Oxford Academy, where I wrote a semester-long Unity curriculum and recorded 20+ tutorial videos for its 20+ members. In summer 2026 I interned at Global Human Performance, where I designed the company podcast's visual identity and rebuilt a nearly 200-page Notion workspace after interviewing the coaches who used it.

Tools
Game Development
Unity (C# scripting, particle effects), Git, JetBrains Rider, Visual Studio
3D
Maya, ZBrush, Substance 3D Painter, Blender
2D and Design
Photoshop, Illustrator, Procreate, Canva, Figma, Sketch
Video and Editing
DaVinci Resolve, Final Cut Pro X, Premiere Pro
Programming
C#, Python, Java
Process
User interviews, content audits, iterative prototyping, playtesting, performance analytics