About
I'm Joseph Lee, a Film and Visual Media student at Carnegie Mellon University (class of 2029) with intended minors in Game Design, Human-Computer Interaction, and Artificial Intelligence.
I make games and films, and I usually do several jobs on each one: programming, art, level design, writing, editing, and sometimes the music. I build games in Unity with C#, and my 3D work goes from ZBrush to Maya to Substance 3D Painter. On the film side I write, shoot, and edit shorts, and I edit The Mellon Life podcast in DaVinci Resolve and Final Cut Pro X.
Before CMU I founded the Video Game Development Club at Oxford Academy, where I wrote a semester-long Unity curriculum and recorded 20+ tutorial videos for its 20+ members. In summer 2026 I interned at Global Human Performance, where I designed the company podcast's visual identity and rebuilt a nearly 200-page Notion workspace after interviewing the coaches who used it.
- Game Development
- Unity (C# scripting, particle effects), Git, JetBrains Rider, Visual Studio
- 3D
- Maya, ZBrush, Substance 3D Painter, Blender
- 2D and Design
- Photoshop, Illustrator, Procreate, Canva, Figma, Sketch
- Video and Editing
- DaVinci Resolve, Final Cut Pro X, Premiere Pro
- Programming
- C#, Python, Java
- Process
- User interviews, content audits, iterative prototyping, playtesting, performance analytics